
Update 8 – Consoles and PC
Hey Everyone,
Update 8 is one of the biggest yet for MindsEye, with the addition of multiplayer and a new mode: Grenade Football. It also deepens the single-player experience and expands the possibilities of player creation through new features and improvements.
With this summer’s football fever still running high, we couldn't sit out. Grenade Football is a fast-paced multiplayer mode that gives the classic game an explosive twist. Players swap their boots for launchers and bring the firepower to the pitch, where teamwork, timing, and skill decide the winner.
Finding your squad is easy. New social features let you connect with friends, create parties, communicate through voice and text chat, and take on multiplayer experiences together across PlayStation 5, Xbox Series X|S, and PC. Multiplayer supports full cross-play: one shared player pool across every platform.
For solo players, the Silva E-Series: Summer Circuits Time Trial delivers a new challenge to master. Perfect your racing line, chase the fastest lap, and climb the global leaderboards.
A milestone we have been building toward: ARCADIA’s player-created content arrives on consoles for the first time. Every game and experience the PC community has built is now in the hands of PlayStation and Xbox players.
As always, this update includes continued polish and refinements across gameplay, audio, visuals, and stability. Please continue sharing your feedback through the usual channels.
Thanks,
The MindsEye Team
RELEASE SCHEDULE & PLATFORM INFO:
Date: 22/7/26
Time: 2:00 PM BST / 3:00 PM CEST / 9:00 AM EDT / 6:00 AM PDT
Platforms: PC, PlayStation 5, Xbox Series X|S
Download size and version information:
Steam: 32.2 GB (Version #: 8027639)
GOG: 32.2 GB (Version #: 8027639)
PlayStation 5: 15.4 GB (Version #: 01.022.000)
Xbox Series X|S: 31.2 GB GB (Version #: 1.0.26.4802)
Epic Games Store: 32.2 GB (Version #: 8037559)
Note: Epic Games Store update includes bug fixes, polish, stability improvements, and applicable single-player / ARCADIA updates. Multiplayer features are not included in the Epic Games Store build at this time.
ARCADIA – NEW CONTENT
Multiplayer
Grenade Football - Arcade football with an explosive twist. Your boots have been swapped for grenade launchers. Fire the ball between teammates, line up huge shots, and battle for every goal in fast-paced matches of up to 10 players. Teamwork, timing, and skill decide the winner.
Single Player
Silva E-Series: Summer Circuits - A time trial race set across the Redrock desert circuit. Perfect your racing line, manage speed through demanding corners, and push for a flawless lap time on the global leaderboards.
Social Features
- You can now add friends, with expanded ways to interact across the game. Your Friend's List is tied to your BARB profile and carries across PS5, Xbox, and Steam whenever you log in.
- Form parties of 2–5 players to take on activities together. Party leaders can manage the group while you play, with voice and text chat available for all members. Parties stay together when matchmaking into multiplayer ARCs.
- A new notification system keeps you updated on friend activity, live events, and relevant game updates, delivered in-game and accessible from the Main Menu.
- The new Social Menu brings Friends, Party, Notifications, and Player Search together in one place, accessible from the Main Menu.
- A social panel in the top-right of the HUD provides quick access to text chat across Lobby, Friends, and Party channels.
- Players can report other players, Stamps, or ARCs directly to BARB. Reports are reviewed by Player Services and may result in in-game action where appropriate.
RATING INFORMATION UPDATE
Please note that additional interactive features, such as voice and text chat, may mean that the game’s rating has changed in your territory, including the “Users Interact” interactive element for the ESRB rating.
MINDSEYE
Improvements
Missions & Design
- There has been a rework of the mission “A Strange Happening” which includes a new cave for the players to explore.
- Changes with how vehicle blips work on the minimap to make it clearer to players which cars they can use throughout the campaign.
- Extra checkpoints have been added to several of the more difficult missions.
- Some enemies have been removed from missions to lower the difficulty.
- Fail condition has been tweaked for running over workers in the factory, this was done to try and reduce player frustration.
Combat
- Enhanced enemy physics when damaged by explosives to generate a stronger upward force.
- Made the force impact of gas canister explosions more realistic.
- Improved companion drone behaviour during gameplay sequences.
AI & NPC
- Improved AI behaviour and pathing.
- Improved civilian and NPC behaviour in populated areas.
- Spawn consistency for AI encounters has been improved to ensure a more stable experience.
- Improved enemy AI responsiveness and reaction times during combat encounters.
- Fixed NPC dialogue inconsistencies with their interactions.
Audio
- Refined mission audio balancing and mixing.
- Improved music transitions across gameplay sequences.
UI/UX
- Reduced camera tilt sensitivity while controlling the Drone Companion for improved precision and handling.
- Improved mini-map and HUD readability.
- Polished UI clarity and overall presentation.
Art & Visuals
- Enhanced explosion effects to create more dynamic chain-reaction visuals.
- Updated environmental props and signage across multiple areas.
- Polished cinematic presentation and overall visual fidelity.
Vehicles
- Improved vehicle handling across multiple gameplay scenarios.
Animation
- Improved transitions between locomotion, combat and interaction states.
- Improvements to facial animations.
Performance
- Continued optimisation and stability improvements.
Bug Fixes
- General bug fixes applied across MindsEye
ARCADIA - BLACKLISTED
- Fixed an issue in which repeated dialogue lines could be heard during the Fairton sequence.
- Fixed an issue where the Lieutenant could become idle after exiting the limousine.
- Addressed AI pathing issues.
- Fixed an issue where objectives could overlap on the mini-map.
- Adjusted volumes out of bounds in the Catch Bunnyhaus sequence to prevent unintended mission failure.
- Additional fixes to drone functionality and usage.
BUILD.ARCADIA - (PC)
Improvements
General
- Improved overall stability and reliability, including launch and exit flows.
- Improved content browsing and discovery across Arcadia.
Creator Tools
- Improved creator workflow consistency across editing and Play mode.
- Improvements were made to the reliability of creator-specific gameplay logic and interactions.
Creator Object Editing & Building
- Improved snapping, alignment and placement precision.
- Improved responsiveness when selecting, duplicating, or modifying creator objects.
- Improved handling of grouped objects and complex creator setups.
ARC Settings & Attributes Menu
- A new dropdown menu named 'Post Processing' has been added to the ARC settings menu. When selected, it displays options that enable the user to adjust the global post-processing settings.
- Improved usability and navigation flow across the ARC Settings & Attributes menus.
- Improved readability of settings categories, labels, and descriptions.
Logic Nodes (New Logic Objects & Nodes)
- Added new player-facing logic nodes to enable more advanced Arcadia gameplay experiences.
- With ‘Stealing Parked Cars' exposed, the player can now approach and enter any parked vehicle in the world without relying solely on the recall system.
- Added a new logic node, ‘UI Input Icon’.
- Added an “On Gate Activated for Player” event for race gates.
- The ‘Spawn Player with Vehicle’ node has a toggle attribute to set ‘Spawn Vehicle in Ghost Mode’.
- Added a new ‘Post Processing Volume’. Allows the user to update the post-processing volume attributes in creator mode. In play mode, it will always use the latest set of attributes from the user.
- Added a new ‘Query Player Ammo’ node that outputs the current ammo count of the player. The ammo type is specified in the node's attributes.
- Introduced a ‘Block Interaction’ node that enables gameplay experiences to temporarily disable specific player inputs, providing creators with greater control over custom interactions and scripted events.
Logic Nodes (Logic Object & Node Improvements)
- Added an option for effect persistency to the “Set Ability Node”, allowing ability settings to persist after death.
- The ‘Simple UI Animation’ node now features a new horizontal fill animation.
- On all Simple UI nodes, there is now a child priority index that helps define the order within a group, rather than adding them in a random order.
- Improved reliability of gameplay triggers and scripted event sequences.
- Improved reliability when connecting gameplay logic to creator-built objects and events.
- Updated input nodes to include “target all players” selection.
- Improved consistency and reliability of Advanced Variable node data handling.
- Added mouse buttons to the ‘Direct Input’ node.
- Added additional tooltips to define and explain functionality.
- The ‘Attach Actor to Character’ node now has all possible sockets available, where previously it was only upper body.
- Added colour grading options inside of ‘ARCADIA Post Processing’ node.
- The player can now control the stacking order of ‘Macro Attribute Reflectors’.
- Improved the process of Linking, so that the deprecated slots are not visible.
- Updated icons for the ‘Lock Interactive’ and ‘Teleport Player’ nodes, along with many other icon improvements.
- Exposed all the defined input bindings in the ‘Input’ node.
- Implemented an ‘On Scan End’ event to the Drone Ability volume.
- Added new options to check an AI character’s faction or species, making it easier to build more detailed enemy encounters and gameplay logic in the ‘Mass Entity’ and ‘AI Death Tracker’ nodes.
- Updated the Projectile Shooter node with clearer descriptions, tooltips, and guidance to simplify setup and improve understanding of its functionality.
- The ‘Weather’ node now features smoother weather transitions.
- Improved the ‘Move & Rotate’ node so that it uses local space by default rather than world space.
- Updated thumbnails for variable logic to be simpler and prominently feature their signature colour, to improve readability and make the variable nodes be easier to distinguish them from the functional logic nodes at a glance.
Creator HUD, Hotbar & Toolbar
- Added a search button toggle to the top toolbar that opens the same search panel used with Ctrl+F.
- Improved responsiveness and usability of the Creator HUD, Hotbar, and Toolbar.
- Improved Hotbar item selection and interaction feedback.
- Improved transition behaviour between editing tools and creator modes.
Creator Publishing
- Improved handling of content metadata, thumbnails, and descriptions.
Object Catalogue & Assets
- General Object Catalogue, asset management, and creator workflow polish improvements.
Bug Fixes
General
- Fixed issues affecting Arcadia content loading.
- Addressed inconsistencies in Arcadia menus, prompts, and navigation flow.
- Fixed cases where experiences could become unresponsive or fail to initialise correctly.
- Resolved an issue where some characters were missing from the ‘Set Player Character’ dropdown despite appearing in the node menu.
- Addressed various visual and presentation inconsistencies.
Logic
- Fixed issues where gameplay logic could persist incorrectly between sessions or restarts.
Publishing & Performance
- Fixed performance issues affecting large or complex creator-built content.
- Fixed an issue where performance could degrade during long building sessions.
Stamps
- Fixed an issue where stamps could appear incorrectly positioned or rotated.
- Fixed issues affecting stamp selection and editing responsiveness.
Art
- Fixed issues that caused certain assets to display incorrectly in Play mode.
Lighting
- Fixed an issue with placed flying vehicles, where the headlights did not illuminate correctly for the Drone Ambulance, Ptera Medica and Sky Car.
- Fixed an issue where dynamic lighting failed to update correctly in Play mode.
Camera
Fixed issues affecting camera behaviour when entering or exiting Play mode.